As a fan, no, actually an addict, of the Might and Magic and Heroes of Might and Magic series for more years than I care to count, the release of Might and Magic VII: For Blood and Honor (MM7) so soon after the last installments of both series was definitely appreciated. The connectivity between the two series is just plain awesome and it's nice to pick up in a fantasy gaming world where you really know the back story and can care about the characters and kingdom you are compelled to fight for and save.
If you liked Might and Magic VI: The Mandate of Heaven (MM6), chances are you'll almost certainly love MM7. Just don't expect great leaps forward in the technicalities of gameplay (maybe a good thing -- why fix it if it isn't broken?) or graphics. Yes, MM7 does support 3Dfx acceleration but I found myself not being overly impressed by that aspect -- playing in good old-fashioned software mode conveyed a strong sense of belonging, at least to me. It was, however, a nice gesture on the part of the designers to create a more 'modern' look but I'd be willing to bet I'm not the only CRPG fan to ignore it for the tried and true, especially in this series.
Most of what made MM6 so successful hasn't been tampered with or significantly changed by New World Computing. Again, kudos for knowing what works and what doesn't is in order for the designers. That's not to say there aren't some really welcome changes and enhancements but those gamers familiar with MM6 will definitely feel at home right from the get-go in MM7. You still have a great in-depth story that will immerse you as completely as its predecessor (if not more) and some kick-ass in-game decision making that actually changes the storyline and how you approach it and culminates in distinctly different endings.
Indeed, who can forget the diverse endings achievable in MM6? This is an area in which New World Computing excels and we can only hope they never lose their touch. As somewhat of a plodder when it comes to working my way through a fantasy role-playing game, especially those as entertaining and downright enjoyable as both Might and Magic series, I confess that MM6 took me longer to complete than any other FRPG I've ever tackled -- more than 200 hours! Partly because I didn't want it to end and partly because I'm one of those guys who needs to see every aspect of the world I'm adventuring in regardless of its worth to the plot and I simply like to tie up all the loose ends of the many sub-plots and sub-quests that abound. It's sort of like a take off on Costner's Field of Dreams -- if they build it, I will go.
I work on the principal that if they included it in the game, then it's usually worth checking out -- if for no other reason than to feel like I got my money's worth. Sure, oftentimes that approach leads me down the path of red herrings or non-plot related endeavors, but isn't that what life is about? Not every path we take is the right one -- just ask the lawyers and clergy of the land. That problem, however, doesn't even enter into the equation when dealing with the Might and Magic franchise. Rarely do you get so much (gameplay) for, relatively speaking, so little (money).
For the record, plot notwithstanding, there are some aspects of improvement that need to be mentioned. First and foremost is the generation of your party of intrepid adventurers -- you're no longer limited to only one race from which to choose. Re-introducing several races as well as some new classes for possible party-mates expands the scope immediately upon entering this fantasy world, an enhancement fervently applauded by this gamer.
Not any less important is the absolute, non-reversible, game defining moment when you must choose which path you want to pursue -- good or evil -- that presents itself after you've had considerable time to assess the lay of the land, so to speak. It is also essential to realize that when you reach this fork in the road, the game can be won regardless of which philosophy you choose to follow. The beauty of it is, though, that that single defining moment imparts a huge impact on how you achieve your end result, what vicissitudes you encounter on the way and to what purpose.
Gameplay remains very consistent with that of MM6 with a few tweaks here and there. In addition to the multi-race choices offered when delineating your party, most fans will be happy to know that the adventure still plays out in real-time with turn-based mode just a key-press away. This seamless meshing of the two modes has never been handled better than in this series' last couple of titles. In fact, the designers have enhanced this aspect by adding a new dimension to the turn-based system of battle, namely, the option to reposition or move your party members without constantly having to jump back and forth between the two modes. However, old habits die hard and you might find it just as easy to proceed as you did in MM6, but it's nice to know the option is available.
I'd be absolutely remiss if I didn't mention the inclusion of an astonishingly clever in-game game known as ArcoMage, a card-based game that comes close to rivaling the addictive qualities of Magic: The Gathering. Although certainly not as complex, ArcoMage still has its moments, including the way the player must adapt his or her strategy to the home-rules prevalent in each town's tavern or inn visited. Many will find the occasional bout of ArcoMage a fitting and luxurious diversion from the constant battles with ugly and pushy creatures of the land. Even more interesting is the way the game within a game is actually integrated into some quests.
For those who felt MM6 was too heavily weighted on the side of combat, don't expect that aspect to change much in MM7. The way is long and, at times, difficult -- not too many easy pushovers abound in Erathia where the story picks up from the one last seen in Heroes of Might and Magic III: The Restoration of Erathia. At the time of MM7, Erathia has indeed been restored but there is now a dispute between the inhabitants of Erathia (mostly humans) and the elfin folk of the land 'up-north.'
This plot device is a subtle, yet fascinating, beginning to the tale and can easily be seen as a built-in tutorial for anyone who happens to be experiencing life in a Might and Magic world for the first time. The action centers on a scavenger hunt, proposed and sponsored by Lord Markham, a rich and famous citizen of the small kingdom of Harmondale, a location that lies precariously between the two potential warring factors. By meeting the challenge of the hunt and, hopefully winning, the stage is set for your party to move on to bigger and better things, namely, becoming immersed as a focal point within the 'big picture' conflict with definite contributions to the solution.
For those wary of losing contact with important NPCs from MM6, worry not as Archibald Ironfist raises his head soon enough and becomes part of the ever unfolding plot. Although not set in the land of Enroth as was its predecessor, Might and Magic VII: For Blood and Honor continues the storyline played out in Heroes III where Queen Catherine Gryphonheart's minions fought so diligently and faithfully to rid the land of the evil which had overrun it.
It's been my observation that no matter how good a product is, detractors will still find something, no matter how small, to gripe about or list as shortcomings. Indeed, when viewed in the 'big picture' mode, Might and Magic VII: For Blood and Honor has it's faults -- but none of them or no combination of them can override the sheer sum of its parts. To my way of thinking, this series and it's companion series, Heroes of Might and Magic, have cornered the market on CRPGs and stand tall at the pinnacle of the genre.
Graphics: Even with the 3D acceleration, the graphics still remain somewhat dated. However, in a series that is so completely immersive that players forget to eat and sleep, the pedestrian graphics can be forgiven for the most part. New World Computing did address the problem in certain areas such as smoothing out the rough edges on the party portraits and adding dynamic lighting effects, just to name a couple. Overall, not an unpleasant fantasy world to view.
Sound: The inclusion of new and improved sounds would have been a nice addition to MM7. But, if the decision the designers faced involved devoting more time to story development and questing than in creating new sounds, the former wins hands down. There is no degradation in sounds and quality from MM6 (and those were much more than just adequate), just nothing significantly new. Music is a different matter. Fans who enjoyed the at times swelling, at times peaceful, at times contemplative musical background in MM6 are going to like the music in MM7 even more.
Enjoyment: Despite any minor gripes (there are no major ones) I might have about MM7, none of them come close to getting in the way of welcoming an old friend MM6 in a new setting MM7. The game's plots, sub-plots, side-quests and all around adventuring spirit is easily the high point of the gaming experience. The introduction of ArcoMage can only be termed as inspiring and, in a perfect world, some designer somewhere will take the game and turn it into an entity capable of becoming a stand-alone game (wishful thinking).
Replay Value: Exceedingly high for a game like this. The fact that gameplay is significantly altered depending on which path you choose to take or what characters (races and classes) make up your party is reason enough to replay the game at least once.
Fallout 3 point lookout doctor reviews.
How to run this game on modern Windows PC?
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (756 MB).
People who downloaded Might and Magic 7: For Blood and Honor have also downloaded:
Might and Magic 6: The Mandate of Heaven, Might and Magic 8: Day of the Destroyer, Might and Magic 9, Might and Magic III: Isles of Terra, Might and Magic 2: Gates to Another World, Heroes of Might and Magic 3, Might and Magic: World of Xeen, Might and Magic: Book One
Might and Magic 6: The Mandate of Heaven, Might and Magic 8: Day of the Destroyer, Might and Magic 9, Might and Magic III: Isles of Terra, Might and Magic 2: Gates to Another World, Heroes of Might and Magic 3, Might and Magic: World of Xeen, Might and Magic: Book One
> >Heroes of Might and Magic
Heroes of Might and Magic
DOS - 1995
Also released on: Mac
4.42 / 5 - 113 votes
Download extras files
Manual available
Manual available
Description of Heroes of Might and Magic
Heroes of Might and Magic, a really nice strategy game sold in 1995 for DOS, is available and ready to be played again! Also available on Mac, time to play a fantasy, turn-based and rpg elements video game title.
External links
Captures and Snapshots
Screenshots from MobyGames.com / Platform: Windows
Comments and reviews
nini2017-08-081 point DOS version
how the hell do i use dosbox??????????
TheDiaz2017-05-050 point
Nikki obviously not unless you use Dosbox
nikki2017-05-04-1 point DOS version
If i download it will it work on my windows 10??? i have been looking for this game for years and cant find a single one that is compatible with windows 10.. Please help!!!
krat472017-02-111 point
is there anyway that i can fix up the game sound? right now the game sound is not working at all
Civ2016-11-224 points DOS version
Presuming the game's in c:gamesheroes, go to dosbox and type:
mount f c:gamesheroes -t cdrom
mount c c:games
cd heroes
heroes
mount f c:gamesheroes -t cdrom
mount c c:games
cd heroes
heroes
Arutnevollohct2016-11-02-1 point DOS version
Here is the solution for those stuck to that 'unable to access CD drive' error in DosBox:
Drag the SETUP.EXE to the DosBox Icon, then configure you video and audio cards.
After saving it Alt + tab, select GO.BAT and drag it to the DosBox Icon.
That's it, have fun! =D
Drag the SETUP.EXE to the DosBox Icon, then configure you video and audio cards.
After saving it Alt + tab, select GO.BAT and drag it to the DosBox Icon.
That's it, have fun! =D
MrKannibalus2016-09-281 point
Best Game ever!!!
dalibor2016-03-261 point Mac version
anyone try de mac version? i have trouble with img, i can't open because img damage, any solution?
Tab2015-10-074 points DOS version
unable to access CD drive in dosbox
Jake2015-01-032 points DOS version
If you enjoy any of the Heroes of Might and Magic games, I strongly recommend 3, preferably complete. Superior in every way to any other game in the series.
BV2014-12-30-2 points DOS version
Heroes Of Might And Magic 3 Download Deutsch Full
After the first move game just frozes. Dosbox 0.74 win7 asus laptop x54c
Zombie12014-11-04-2 points DOS version
I am having a problem with this game as well. I do have some other games downloaded that do play just fine from this site on Dosbox so not sure if it's just these games or if I need to do something different. On this game it looks like it wants to start but then says 'Unable to access CD drive' Do I have to have an original CD for this with Dosbox?
Esaelon2014-09-22-1 point DOS version
In DosBox, seems to freeze on constructing a building in a castle. Strange..
jan2014-03-20-1 point DOS version
i love this game so i play this game
Caitcait2013-11-142 points DOS version
Having trouble with this and I am not tech inclined! I boot it up, it opens DosBox and then it closes without an error message. My other games work fine, but not this one. What am I doing wrong?
Lord Wise2013-07-07-1 point DOS version
OOps. Unfortunately you cant save doing it that way. So instead you either add a flashdrive and mount it as a cdrom drive. As done below. Or you can use a second harddisk. Example:
Mount f f: -t cdrom
Mount c c:games
Mount f f: -t cdrom
Mount c c:games
Lord Wise2013-07-030 point DOS version
Hi Guys
You dont need a 'no cd' crack
Just do the following in DosBox to mount your harddisk as a cdrom drive.
(In my case the harddisk is the c: drive)
mount d C: -t cdrom
Then hopefully it should say: Drive C is mounted as a cdrom
Now you can start the game as you useually would
You dont need a 'no cd' crack
Just do the following in DosBox to mount your harddisk as a cdrom drive.
(In my case the harddisk is the c: drive)
mount d C: -t cdrom
Then hopefully it should say: Drive C is mounted as a cdrom
Now you can start the game as you useually would
guest2013-06-04-1 point DOS version
could you post the link where you can get the no cd crack? thanks
joe2013-05-07-1 point DOS version
It need the no cd crack.
fartingsnout2012-07-12-2 points DOS version
I remember playing this game with my buddy on an old pc in his mom's office.. good times..
thekami2012-04-05-1 point DOS version
use DosBox rather, it works really well
Gav2012-02-23-1 point DOS version
Cant seem to get any of the might and magic games to work,I use D-fend reloaded and most of your other games work fine
derSiedler2012-01-30-1 point DOS version
very good!
Write a comment
Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.
Buy Heroes of Might and Magic
Heroes of Might and Magic is available a small price on the following websites, and is no longer abandonware. GoG.com provide the best releases and does not include DRM, please buy from them! You can read our online store guide.
Game Extras
Some of these file may not be included in the game stores. For Heroes of Might and Magic, we have the following files:
Other Releases
Heroes of Might and Magic was also released on the following systems:
Mac
- Year:1996
- Publisher:New World Computing, Inc.
- Developer:New World Computing, Inc.
Similar games
Fellow retro gamers also downloaded these games:
File name: homm3hd.gamehackstudios.zip
File size: 1.43 GB
(download instructions found in .zip file)
Heroes of Might and Magic 3 HD Game Information
Game Name: Heroes of Might and Magic 3 HD
Genre: Turn-based Strategy
Developer(s): New World Computing, Loki Software
Publisher(s): The 3DO Company, Loki Software
Platform(s): Microsoft Windows (PC), Mac, Linux
Release date(s): January 29th, 2015
PEGI Rating: 12+
Mode(s): Singleplayer, multiplayer
Genre: Turn-based Strategy
Developer(s): New World Computing, Loki Software
Publisher(s): The 3DO Company, Loki Software
Platform(s): Microsoft Windows (PC), Mac, Linux
Release date(s): January 29th, 2015
PEGI Rating: 12+
Mode(s): Singleplayer, multiplayer
Heroes of Might and Magic 3 System Requirements (PC)
CPU: Intel Core2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz (or better)
CPU Speed: Info
RAM: 2 GB
OS: Windows 7 SP1, Windows 8, Windows 8.1 – both 32/64bit versions
Video Card: nVidia GeForce 8800GT or AMD Radeon HD2900 (256MB VRAM or more with Shader Model 4.0)
Sound Card: Yes
CPU Speed: Info
RAM: 2 GB
OS: Windows 7 SP1, Windows 8, Windows 8.1 – both 32/64bit versions
Video Card: nVidia GeForce 8800GT or AMD Radeon HD2900 (256MB VRAM or more with Shader Model 4.0)
Sound Card: Yes
Heroes of Might and Magic 3 PC Download
If you enjoyed Heroes of Might and Magic 3 Free Download, also download games like Dragon Age: Inquisitionand Fable 3, which have equally enchanting fantasy story-lines. Play other strategy games like Warcraft III: The Frozen Throne, Age of Empires 3and Civilization V.
Heroes of Might and Magic 3 HD Screenshots
While design changes in Heroes of Might and Magic IV distinguish it from the other games in the series, the essence that makes the series a classic remains intact. The combination of turn-based strategy and RPG elements is guaranteed to keep you at the computer for hours at a time, as you control a persistent hero who can specialize in magic, regular combat, or both. He gains beneficial experience and levels, raises an army from his base town, builds strength through resource collection, and ventures out to explore the map to complete mission goals.
Heroes belong to one of six groups: Nature, Order, Chaos, Life, Death, or Might. As in previous games of the series, every town houses several types of creatures for recruitment to the army, along with different buildings containing a variety of magic skills. Some of the towns provide bonus points to boost character morale or strength.
Six pre-designed campaigns, a host of individual scenario maps, and a campaign editor prolong the life of this engaging title, with the last allowing you to create scenarios and link them together to create additional campaigns. Due to the well-designed maps, scenarios, and campaigns, gameplay is even more addictive than previous games in the series, if possible. With maps featuring so many treasures, resources, artifacts, side quests, and assorted buildings that teach skills and temporarily boost heroes' power, the main story is just icing on the cake.
Your recruited troops battle wandering monsters and the armies of enemy heroes. A notable change in the combat system is that your armies give and take all damage at the same time, so a few of the creatures, like Sprites and the Cerebus, feature an element of 'no retaliation' that prevents them from taking damage after attacking an enemy. Another enhancement is a line of fire system for creatures with ranged weapons, thus accuracy can range from five to 100 percent, depending on their view. Some creatures, like Titans and Devils, can now cast spells as well.
One of several new options is the ability to choose quick combat to have the computer determine the outcome of fights between your troops and random monsters that actually seek you out and attack as you wander the map. The branching paths of the tech trees have also been improved, resulting in a basic and welcome change to strategy. Instead of simply racing to construct as many creature-based buildings and the largest army possible, you must now choose between creatures of the same power level. Depending on that choice, different buildings and creatures become available or locked out. In execution, this change helps even out the game and creates a better challenge with more in-depth gameplay.
Unlike previous games in the series, your hero now takes part in battles and can be attacked by enemy creatures. Even if he dies, the battle can continue, unless the event of his or her death is a preset condition of losing. With this change, the incentive to build a hero who can possibly turn the tide of battle is stronger than ever, and the ability to hire multiple hero characters increases strategic options even more.
For example, combine a warrior of Life in the same party with a wizard of Nature, along with other creatures from both camps, or, split your army and have two heroes cover different locations. In yet another new element of gameplay, when an enemy hero is defeated, he or she is imprisoned in your town, but if it gets overrun, all captured enemies are set free. Obviously, better planning for battles and town defenses is now more challenging.
Unfortunately, the designers have yet to develop any multiplayer options. Even though the scope of the game could be increased enormously by such an addition, the sheer enjoyment and immersion of Heroes of Might and Magic IV couldn't be greater. With tons of new features and careful attention given to the original formula, the series remains one of the best in the genre.
Graphics: Movement of 3D creatures on the battle map is a bit stiff. Otherwise, the rest of the graphics are bright and detailed, with a distinctive look to all elements.
Sound: The music and sound effects add to gameplay, with different types of music for the overland map and the battle area maps.
Enjoyment: A stellar game with all the elements of classic gameplay, with an immersion factor guaranteed to keep you playing for hours on end, whether it's to eliminate one more enemy, construct one more building, or recruit more creatures or heroes. All elements of gameplay are exciting, from simple map exploration to battle decisions, and the option to create campaigns is further inducement to keep playing.
Replay Value: Just one campaign, with its varied scenarios, will keep you playing for days. With the campaign editor available, there's no limit on gameplay. The only element missing is a multiplayer option.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems.
People who downloaded Heroes of Might and Magic 4 have also downloaded:
Heroes of Might and Magic 3, Heroes of Might and Magic V, Heroes of Might and Magic II (Deluxe Edition), Heroes of Might and Magic, Heroes of Might and Magic 2: Gold Edition, Warcraft 3: Reign of Chaos, Might and Magic 8: Day of the Destroyer, Age of Empires III
Heroes of Might and Magic 3, Heroes of Might and Magic V, Heroes of Might and Magic II (Deluxe Edition), Heroes of Might and Magic, Heroes of Might and Magic 2: Gold Edition, Warcraft 3: Reign of Chaos, Might and Magic 8: Day of the Destroyer, Age of Empires III
> >Heroes of Might and Magic
Heroes of Might and Magic
DOS - 1995
Also released on: Mac
4.42 / 5 - 113 votes
Download extras files
Manual available
Manual available
Description of Heroes of Might and Magic
Heroes of Might and Magic, a really nice strategy game sold in 1995 for DOS, is available and ready to be played again! Also available on Mac, time to play a fantasy, turn-based and rpg elements video game title.
External links
Captures and Snapshots
Screenshots from MobyGames.com / Platform: Windows
Comments and reviews
nini2017-08-081 point DOS version
how the hell do i use dosbox??????????
TheDiaz2017-05-050 point
Nikki obviously not unless you use Dosbox
nikki2017-05-04-1 point DOS version
If i download it will it work on my windows 10??? i have been looking for this game for years and cant find a single one that is compatible with windows 10.. Please help!!!
krat472017-02-111 point
is there anyway that i can fix up the game sound? right now the game sound is not working at all
Civ2016-11-224 points DOS version
Presuming the game's in c:gamesheroes, go to dosbox and type:
mount f c:gamesheroes -t cdrom
mount c c:games
cd heroes
heroes
mount f c:gamesheroes -t cdrom
mount c c:games
cd heroes
heroes
Arutnevollohct2016-11-02-1 point DOS version
Here is the solution for those stuck to that 'unable to access CD drive' error in DosBox:
Drag the SETUP.EXE to the DosBox Icon, then configure you video and audio cards.
After saving it Alt + tab, select GO.BAT and drag it to the DosBox Icon.
That's it, have fun! =D
Drag the SETUP.EXE to the DosBox Icon, then configure you video and audio cards.
After saving it Alt + tab, select GO.BAT and drag it to the DosBox Icon.
That's it, have fun! =D
MrKannibalus2016-09-281 point
Best Game ever!!!
dalibor2016-03-261 point Mac version
anyone try de mac version? i have trouble with img, i can't open because img damage, any solution?
Tab2015-10-074 points DOS version
unable to access CD drive in dosbox
Jake2015-01-032 points DOS version
If you enjoy any of the Heroes of Might and Magic games, I strongly recommend 3, preferably complete. Superior in every way to any other game in the series.
BV2014-12-30-2 points DOS version
After the first move game just frozes. Dosbox 0.74 win7 asus laptop x54c
Zombie12014-11-04-2 points DOS version
I am having a problem with this game as well. I do have some other games downloaded that do play just fine from this site on Dosbox so not sure if it's just these games or if I need to do something different. On this game it looks like it wants to start but then says 'Unable to access CD drive' Do I have to have an original CD for this with Dosbox? Classic shell group policy.
Esaelon2014-09-22-1 point DOS version
In DosBox, seems to freeze on constructing a building in a castle. Strange..
jan2014-03-20-1 point DOS version
i love this game so i play this game
Caitcait2013-11-142 points DOS version
Having trouble with this and I am not tech inclined! I boot it up, it opens DosBox and then it closes without an error message. My other games work fine, but not this one. What am I doing wrong?
Lord Wise2013-07-07-1 point DOS version
OOps. Unfortunately you cant save doing it that way. So instead you either add a flashdrive and mount it as a cdrom drive. As done below. Or you can use a second harddisk. Example:
Mount f f: -t cdrom
Mount c c:games
Mount f f: -t cdrom
Mount c c:games
Lord Wise2013-07-030 point DOS version
Hi Guys
You dont need a 'no cd' crack
Just do the following in DosBox to mount your harddisk as a cdrom drive.
(In my case the harddisk is the c: drive)
mount d C: -t cdrom
Then hopefully it should say: Drive C is mounted as a cdrom
Now you can start the game as you useually would
You dont need a 'no cd' crack
Just do the following in DosBox to mount your harddisk as a cdrom drive.
(In my case the harddisk is the c: drive)
mount d C: -t cdrom
Then hopefully it should say: Drive C is mounted as a cdrom
Now you can start the game as you useually would
guest2013-06-04-1 point DOS version
could you post the link where you can get the no cd crack? thanks
joe2013-05-07-1 point DOS version
It need the no cd crack.
fartingsnout2012-07-12-2 points DOS version
Au8830 windows nt driver. I remember playing this game with my buddy on an old pc in his mom's office.. good times..
thekami2012-04-05-1 point DOS version
use DosBox rather, it works really well
Gav2012-02-23-1 point DOS version
Cant seem to get any of the might and magic games to work,I use D-fend reloaded and most of your other games work fine
derSiedler2012-01-30-1 point DOS version
very good!
Write a comment
Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.
Buy Heroes of Might and Magic
Heroes of Might and Magic is available a small price on the following websites, and is no longer abandonware. GoG.com provide the best releases and does not include DRM, please buy from them! You can read our online store guide.
Game Extras
Some of these file may not be included in the game stores. For Heroes of Might and Magic, we have the following files:
Other Releases
Heroes of Might and Magic was also released on the following systems:
Mac
- Year:1996
- Publisher:New World Computing, Inc.
- Developer:New World Computing, Inc.
Similar games
Fellow retro gamers also downloaded these games: